Updates from November, 2009 Toggle Comment Threads | Keyboard Shortcuts

  • James 3:39 pm on November 25, 2009 Permalink
    Tags: deer, deer hunting, fashion, fashionable, , food sources, foodies, hunting, moose,   

    Hunting Is Chic in the NYTimes 

    The NYTimes reports on The Urban Deerslayer.

    Best line:

    “They eat my garden, so I thought maybe I should eat them,” he said.

    And I’m of mixed emotions.

    Great that people are getting in touch with where their food comes from, how it is killed and what it takes to eat meat.

    But I think I preferred hunting before it was fashionable.

    And it’s no coincidence that the two main species profiled in the article — white-tail deer and wild boars — mingle well with people, aren’t threatening and don’t require large tracks of land to survive.

    The club may be called The Bull Moose Hunting Society but no one’s hunting moose. These are easy hunts, close to the city, not too spicy.

     
  • James 10:25 am on November 25, 2009 Permalink
    Tags: Ask Metafilter, courtship, game, marriage, Metafilter, moral high ground, , Stuck on an island   

    The great game of Moral High Ground 

    Ask Metafilter asks: What clever relationship “hacks” have you come up with?

    Stuck on an island replies:

    At last it is time to reveal to an unwitting world the great game of Moral High Ground. Moral High Ground is a long-playing game for two players. The following original rules are for one M and one F, but feel free to modify them to suit your player setup:

    1. The object of Moral High Ground is to win.

    2. Players proceed towards victory by scoring MHGPs (Moral High Ground Points). MHGPs are scored by taking the conspicuously and/or passive-aggressively virtuous course of action in any situation where culpability is in dispute.

    (For example, if player M arrives late for a date with player F and player F sweetly accepts player M’s apology and says no more about it, player F receives the MHGPs. If player F gets angry and player M bears it humbly, player M receives the MHGPs.)

    3. Point values are not fixed, vary from situation to situation and are usually set by the person claiming them. So, in the above example, forgiving player F might collect +20 MHGPs, whereas penitent player M might collect only +10.

    4. Men’s MHG scores reset every night at midnight; women’s roll over every day for all time. Therefore, it is statistically highly improbable that a man can ever beat a woman at MHG, as the game ends only when the relationship does.

    5. Having a baby gives a woman +10,000 MHG points over the man involved and both parents +5,000 MHG points over anyone without children.

    My ex-bf and I developed Moral High Ground during our relationship, and it has given us years of hilarity. Straight coupledom involves so much petty point-scoring anyway that we both found we were already experts.

    By making a private joke out of incredibly destructive gender programming, MHG releases a great deal of relationship stress and encourages good behavior in otherwise trying situations, as when he once cycled all the way home and back to retrieve some forgotten concert tickets “because I couldn’t let you have the Moral High Ground points”. We are still the best of friends.

    Play and enjoy!

    The great game of Moral High Ground

     
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